Masataka SumiSantarh
3DCG Engineer — Anime-style character rendering
About
I am a 3DCG engineer specializing in anime-style character rendering, working at Virtual Cast, Inc. I am a main contributor to UniVRM — the official Unity implementation of the VRM 3D avatar file format — and to MToon, the standard toon shader of VRM. I also take part in visual production for live events as a look development (LookDev) engineer.
Full details — works, publications & talks, career, and articles — are available on the Japanese page. It translates well with your browser's built-in translation.